Hey Chris,
Something I noticed now that my game is taking shape is that the audio stops instantly when changing a scene. And often all the new sounds are initialized at full volume for a split second before they assume their assigned volume. This sometimes results in crude transitions. It can mostly be solved by manually fading the sounds in an onload cutscene, but it would be pretty sweet if there was maybe a 1-second crossfade between scenes to smooth it all out. Is that a doable implementation?
Cheers.
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