I find the built in actions of AC well featured and use them to animate most cutscenes in my game. However, the fact that you can't scale and translate a moveable object is often very limiting. Would it be possible to allow a scale action to be run without "Wait until finish" while simultaneously running for instance a translate action?
I haven't really found any good workarounds yet, and there are probably technical reasons this is not currently possible. If you could chain together these actions it would be possible to create very cool and useful effects as well.
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