Perhaps I'm missing something but I've been doing this for hours now.
I followed your tutorial on how to display a global variable, setting up the variables and using the text 'Score/Money etc = [Var1] etc'. That worked a treat and I can see it in-game. No worries there.
However, I'm trying to add this display label to another menu, as I like to keep my Inventory, Score, Quit and Options all in one menu.
I can't for the life of me get this variable displayed in another other menu. Does it have to be it's own menu? I've followed the exact steps and even copy and pasted the label, removing or hiding other menu elements that may be getting in it's way.
(On a side note, my the appropriate text of my inventory items when I
hover over them in my Inventory menu seem to be behind the items
instead of in front. Perhaps this is related)
Comments
I still have the problem with text appearing behind everything (regardless of this specific label I'm trying to make) but I'll check out your suggestion.
If your Menus rely on Adventure Creator for their drawing (i.e. not Unity UI), then they're order in the Menu Manager's list will determine the order in which they're drawn. Menus are processed top-down, so the bottom-most Menu in the list will be displayed above all others.
My apologies for topic drifting, but since I have you. I also followed your video tutorial on cameras. I can see my new Navcam one in the scene view following my player left and right etc when I run the game. I can see that. Yet even though it's my Default camera in AC, the main camera (unity's default camera you shouldn't delete) is remaining static.
Does the MainCamera have the MainCamera component on it, and are you getting any error messages in the Console? Your MainCamera should display it's Attached camera at the bottom of the Inspector. Is it showing your NavCam there?