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ScriptSheetWindow.cs Encoding

Hello, ScriptSheetWindow.cs got corrupted when transfering through git. Anyway it seems that it has a different character encoding than the others, I don't know if that is deliberate, but if not it would be really cool to match it with other script encodings.

Comments

  • No errors appear for me in Unity's console.  How might I correct it in Monodevelop?
  • You can simply resave the file in a specific encoding by using Save As... and choosing different encoding. For the most part Adventure creator .cs files seem to be saved in either UTF-8 or UTF-8-BOM. With the exception to the ScriptSheetWindow.cs which is in UCS-2 LE BOM.
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