Hi, just following up from my previous post.
My issue: inventory boxes only seem to work when Not Paused... the contents simply don't update in pause mode... I imagine that's intended to allow dragging and other stuff but...
Same question as before:
I'm not going to be dragging any items out of the inventory, is there a way to get the inventory box to work in Pause mode? like in unscaled time?
I don't mind using scripting as long as it works. So any ideas would be greatly appreciated!
Comments
Pausing AC is done with its own functions, rather than by manipulating the timescale. If you want to prevent the player from moving when the game is not paused, you can use the Player: Constrain or Engine: Manage systems Actions. The latter also allows you to disable e.g. Hotspot interactions, which may be appropriate for your needs as well.