Hi everybody,
I am trying to recreate a visual style like "
Don't Starve", which uses 2D Sprites in a 3D world.
My problem is with the Player: I am not able to make him walk around the 3D-navmesh and at the same time make him face the camera, with the sprites changing.
In 2D my player works perfectly, I would just need him to move around a 3D Navmesh rather than on the 2D Navmesh.
Do you have any tip on how to create such a player GameObject, maybe through the wizard, and then tweaking its components?
[more details:]
In AC so far it is possible to have a 2.5D approach, but it presumes that on a 2D Background I would use a 3D character, but I need a 2D character in a 3D world. and I was not able to set up the 3D component (I guess capsule collider, rigidbody and path script) to the 2D player gameobject, in a way that works.
I am using unity-navmesh. I tried to set up a hybrid player, generating it from the wizard as 3D, and then attaching the 2D sprites and playing around the Settings Managers with the Camera Settings (set to Unity2D). But I feel that it would be easier to tweak a 2D Player, making him follow a 3D Navmesh, but the "2D" settings of AC does not allow me to create a 3D Navmesh.
Also, the camera will be fixed -- so now you would be wondering why I want to set this thing up in 3D if I use 2D chars and fixed camera, but it is for a particular visual approach I need to make.
I also tried to follow the approach described in
this official video which I understand is obsolete: I am trying to achieve exactly something like this (2D player built on a 3D navmesh), but to my understanding AC changed since then (it is a 2D top-down approach) and it is not possible to do that anymore.
[/end of more details]
Any ideas? Thanks !!
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