Hello!
I just upgraded to 1.52 and I may have done something incorrect. My characters were working just fine in 1.51(x) and now I need to turn off Apply Root Motion and turn on IsKinematic. Otherwise the characters shake very bad.
I created a new scene just to verify it was the Player itself and not the scene. Using Unity Navigation in this example but also happens when Pathfinding method is set to Mesh Collider
You can see a video of it where I also show my Player Settings for any advice.
Running Unity Pro 5.3.4 f1 on Windows 10
Thanks!
Comments
Will make a post once I test everything else out.
My movement is direct and once player fully turns it's as if it resets the walk / run so your left turning for example might be walking / running straight at that point.
Also try temporarily reverting your character's movement settings (walk speed, acceleration etc) to their default values, as well as disabling the "Slow movement near walls" feature.