Is it possible to let the Labels in the Conversations Dialogue Options use variable tokens?
...Well, I know it's possible, and I've already hacked it in myself, but I mean, officially in an AC release sometime? I'm certain my hack isn't 100%, either.
For now I've edited the "Conversation.cs" on line 270 from:
return (KickStarter.runtimeLanguages.GetTranslation (options[i].label, options[i].lineID, Options.GetLanguage ()));
to:
return (AdvGame.ConvertTokens(KickStarter.runtimeLanguages.GetTranslation (options[i].label, options[i].lineID, Options.GetLanguage ())));
Comments
Awesome. I'll just leave myself some notes for when I upgrade to put that hack back in.
Thanks!