you mean i should make empty placeholder in ac menu?
i have also a popup which appears in the middle of the screen. the solution will not work for this kind of ui? is it possible to deactivate, pause or something the movement via code?
Clicking an AC Menu will automatically "block" clicks to the NavMesh. For UI Menus, clicks within the RectTransform should do the same thing - an empty RectTransform gameobject that marks out the intended area can be used, yes.
You can also either pause the game when the Menu appears (check Pause game when enabled? in the Menu Manager), or use the Engine: Manage systems Action when the Menu is turned on to disable the Movement system (and re-enable it when the Menu turns off).
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You can also either pause the game when the Menu appears (check Pause game when enabled? in the Menu Manager), or use the Engine: Manage systems Action when the Menu is turned on to disable the Movement system (and re-enable it when the Menu turns off).