I came across one of Unity's UI hiccups tonight. The "active graphic" I set up to highlight inventory items doesn't transition over to my customized Unity UI.
In Unity's button inspector, there's a sprite swap function I could probably use to program the highlighting of objects manually, but I'm not sure how to go about doing this in conjunction with AC. Is there already a workaround for getting active inventory to work with the custom UI?
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Currently AC won't change the "hover" graphic in a UI. This may be something I can address, or it may require a custom script - basically a script that is attached to the UI Button and looks at the "normal" Sprite, and sets the Highlighted Sprite dynamically.