The scene manager has the very nice feature of being able to hide and show the nav meshes in your scene. I recently added dynamic shadows to my game, and they kept mysteriously breaking. It turns out that when you enable nav meshes, L72 of NavMeshBase#Show will turn off all your shadows.
I assume that line was there for a reason, but upon commenting it out, I see no ill effects, and my problems are solved. Should that line be present?
Thanks!
Adam
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