I am doing the 3D tutorial using Unity 5.4..0f3 and AC 1.53b. Nothing custom has been added. When I hover over the lift, it highlights as it supposed to. However, when I left click to bring up the use and look at icons, they show up way left of where I'm clicking and when I go to click on them, they disappear. I have done this tutorial with previous versions and had no problems. Is there a new setting I should be doing or ????.
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It's not clear how far you've gotten into the tutorial - are you using the default Interaction menu, or the "Walking Dead" template? A screenshot demonstrating the problem will help to illustrate the issue.
Screenshots: http://imgur.com/a/zbhd1
Position type is hotspot. Whatever the default is. Hope this helps. Thanks.
http://imgur.com/a/zbhd1
Finally located the problem. If I change the interaction source to Adventure Creator it works perfectly. UI Prefab is the one giving me the problem.
I added the screenshot with using the AC interaction source.
Change the Position mode to either "On Hotspot" or "Appear At Cursor And Freeze" and it ought to work - though it should have been set to the latter to begin with.
If you are having trouble showing subtitles with your Menu, post more details along with a new screenshot of the Subtitles Menu and we'll take a look into it.
http://imgur.com/a/zbhd1
I also tried it by the laser gun as well. Please note position of icon way below the pointer. I can't show subtitle screenshot, because nothing shows up in the game window when clicked. But I did show the subtitles menu. Have no idea why I should be having to jump thru these hoops as I was following the tutorial exactly and made no custom changes. Thanks for the help, but it is getting frustrating.
@dwalther2: Open up the InteractionUI prefab and assign the Grid child object in the Interaction Menu's RectTransform boundary field. Similarly, do the same for the HotspotUI prefab's txtHotspot child object.
I apologise for your frustration with this - as I said, these steps should have been done automatically for you, but I appreciate your continued patience. Did you start from a fresh project within Unity 5.4, or did you update from a previous version? It may be that re-importing AC from the Asset Store, and making a new set of Managers with the New Game Wizard, solves the issue - however I would recommend you try the above steps first as it will be easier.
FYI @Chris: It is a brand new clean install of 5.4 and the most recent AC.
If the RectTransform is not assigned there either, there could be a problem with the original prefab - though it's all correctly assigned on the package I submit.
Also, I tried a clean import of AC in 5.4 and did a new game wizard, when I checked the interaction and hotspot menus, the RectTransforms were showing NONE. If that helps.
It also happened in 5.3.6. It's like AC is not assigning the info.
In the meantime, if you use the New Game Wizard and choose "Default AC" rather than "Default Unity UI", things should at least work as intended.