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Unity UI Interaction Menu - Appear At Cursor And Freeze?

Hey everyone,

little hitch when using Unity UI for our Interaction Menu. Our Position Type is set to Appear At Cursor And Freeze. However, it only stays in the same spot (centre of Canvas / panel). 

Works great when it's and Adventure Creator Menu. Any idea how fix this? 


  • Check the RectTransform field in the Menu's list of properties in the Menu Manager.  A bug was recently found in which Menus created with the New Game Wizard didn't have this set properly, but you can assign it manually as the Panel child of the InteractionUI, if you're using the provided UI prefab.
  • Culprit was indeed the RectTransform + the panel's size covering the entire canvas. 
     Thanks for the support Chris!
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