Hey Chris,
I've recently been trying to get speech animation working for my character using Unity Sprites Complex mode.
I notice you drive a 'Phenome int'. Similar to the Direction int however, I cannot drive any parameter in a blend tree with it. Blend tree's only seems to want floats. I get 'Phenome is the wrong type' and other errors. If I change your source code to drive a float for Phenomes it works.
Is there a reason you chose to drive Phenomes and Direction with ints? Is this a Unity bug or am I missing some workflow that makes this work properly as is?
Do you have any advice for how this should be set up? I know there are a million ways it could be set up, but maybe you could point out how you might use the Phenome int.
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myFloatValue = (float) myIntegerValue;