Hi All, I was wondering if anyone has a better solution to faking being able to walk in a circle around a room.
In the vid you can see i'm using a hit area and teleport to move the player from one side of the room to the other but that means that other hit area's are un-selectable depending on which side you are walking to / from. And you get that point where the player ends up standing still after teleport. It works but it's not seemless and I worry that once hit/area's characters / puzzles etc are added that i'll cuase other awkward things to happen.
I'm by no means a Unity expert so if there's some obvious unity thing i've missed please point it out!!
You can tell which side you're on from the floating book - ignore the hit area names they're just from an earlier scene I duplicated for this test.
THANKS!!
Comments
It looks smooth so as a backup it'll work I'll just need to place something in scene that makes sense to the player as a reason for the player character not stoping at that point - e.g. some stairs / bridge / etc.