So I've been watching the the tutorial and making mistakes and finding solution and they did not show the animation part and my head actually hurts, I can't figure out how. I am able to play the animation and put the animations in the animation controller but when I go to the animator, it is blank(the player sprites are from the same sprite sheet), I'd love to know how the animation part is done (after splicing the sheets and creating the individual animations) like am I supposed to put it in a field (other than the one mentioned in the tutorial) or maybe I've been splicing and creating it wrong like I'm supposed to tag in the inspector, I really don't know...
Please help me...!
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AC's "Sprites Unity" animation engine works by playing animations by name - taking a state like "Talk" or "Walk" and adding on a directional suffix like "_R" or "_D" for right/down, so the animations needed in there must take the form e.g. Talk_R, Walk_D, etc.
This is covered in the video tutorial, but also outlined in this text tutorial and the Manual's Section 3.6. You can also click List expected animations? in your Player's Inspector see a list of animations that your Animator is expected to have, based on the choices you've made in the panel above.
The actual creation of animations for your game isn't specific to AC. It's on Unity's side of things, and you can see Unity's own animation tutorials here (as well as many others on Youtube etc). Once you have those animations created and in your Animator window, you can then enter their names into AC's Player component. The current naming convention, for your character, is "idle_D" for down, "idle_DR" for down-right, and so on. Again, you can click on "List expected animations?" to see the full list of animation names AC will be looking for.