I kept on clicking save project instead of save scene so it didn't save cuz I accidentally click the power button and it is back to when i last clicked save scene. There is a yellow circle with a cross that apparently is the pivot point and before I lost my progress it moved to way below the player(lower than in sprite editor) so I just made the navmesh so that it could look the pivot point is in the right place but now the pivot point change to the middle of the sprite for no reason. I check the sprite editor and the pivot point there is actually right below the feet of the character. Is there a way that I can just use the pivot point of the sprite editor as the pivot point in the game or at least to where it was before it changed to the centre of the sprite? also I have no idea how to change the position of the yellow circle with a cross.
Thank you so much!
Here is a video of the situation (in game window, gizmos on) https://vid.me/2Xas
before the it moved to the middle of the sprite, the player was not disappearing like shown in the video.
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Comments
Make sure the character sprite is a child of the GameObject that has your Player/NPC component, and that it is assigned as the "Sprite child" in that component. The Brain2D player prefab, found in Assets/AdventureCreator/2DDemo/Resources, shows how it should be set up - and you can also use the Character wizard to have AC perform the first steps for making a character given an initial sprite.