Hi. Sorry to put up two in one day. I know how to set up AC's jump, but the character doesn't land properly. They walk in midair until they hit the ground and I don't know how to fix this
Or would it be better to set up a falling animation.
Lastly, I know AC isn't built for violent games, but I was wondering if a setup similar to a platformer was possible, where an interaction renders a previously active NPC null
If not I'll use playmaker to fill in the gaps. Thanks!
Comments
I can't recreate this issue myself, however. It could be that you're transitioning Idle -> Jump, rather than a "Locomotion" Blend tree to your Jump/Fall anims.
The best way to debug this would be to keep your live Animator window open while testing the game. When the issue occurs, you'll be able to see the cause - i.e. the "Jump bool" parameter not being turned off correctly, or the animation transitions not being correctly set up.