In my scene I have the main camera - it is tagged MainCamera and has AC's Main Camera script on it. I also have a camera called "Character Camera" which I am using with Opsive's Third Person Controller, and this camera has the Camera script on it.
I have this same setup in other scenes in my game, and there is no problem. However, for some reason in this particular scene, the Character Camera is not being attached to the main camera (It actually says Camera Attached: none on the main camera script in the inspector), and the actual Camera component is being disabled when gameplay begins. The Character Camera is actually functioning as it should, I can see it following the player around the map in scene view and it's transforms are updating, so I do not think it is related to Opsive's asset. Justin (the developer of TPC) suggested the issue is related to the execution order of the cameras controlled by Adventure Creator.
Any advice appreciated.
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Comments
Does it work if you manually run a Cutscene mid-scene that switches to the camera? How are you currently switching to it, via your Scene Manager's "Default camera" field? If so, try a Camera: Switch Action in your OnStart Cutscene.