Hi Chris,
I like the possibility to have variable presets. It's a wonderful system during development for debugging and a big time saver. I use it mainly to switch between different chapters of our game and have all variables set up properly for testing purposes.
I think this feature would be really useful for inventory items as well. By now I have to handle all the inventory items one-by-one when switching chapters. The "Carry on start" thing is useful for testing the functionality of single scenes, but for additional in game testing such a preset system would be great.
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