Unity: 5.5.0f
AC: 1.55c
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I'm trying to create a confirm dialog for overwriting existing save games. I have disabled the "Save when click on?" option, and set up a custom ActionList to run when a slot is clicked.
However, whether or not there is an ActionList selected or not (None), the Save panel closes itself. I haven't even saved. A blank ActionList will also produce the same results.
Is there a way I can prevent the Save window from closing? A design choice I'm going after is to have a layered menu system.
I already managed a work around for when the game DOES save, and I realise the Save panel closes so that the game can take a screenshot (otherwise the menu is also saved into the screenshot), and by design I want the save panel to come back AFTER the save (done through scripting).
I've done extensive Google searching through this forum, and haven't encountered anyone else with this issue.
Comments
Closing for screenshots should be instantaneous, however - anything closed for that should be re-opened automatically afterwards.