Hello,
Character has PlayMaker on it that detects Triggers and Collision events.
They are both very important for the game play,
The issue I face now is due to the hotspot trigger (child object on the player), it interferes with the Collision detection, instead it causes it to be a Trigger event.
What is the best way around this? I of course would prefer to still have the hotspot detector...
Trigger event appears to read the Players child objects thus the interference.
Thank you.
Comments
You'll need to keep the Player prefab saved in the scene file so that you can assign the Hotspot Detector as a separate object, and will also need a simple custom script that transfers the position and rotation of the player to the detector each frame.