At first everything was ok, until I made another zone in my scene for player to walk.
This is the project setup: Point and Click and Unity Navigation.
I added a NavMeshSegment witch has the Navigation Static enabled and I baked a new Navigation Mesh:
After character is teleported over the marker, is not moving anymore.
Comments
We will need to determine if this is an issue with the cursor, or the pathfinding. To do this, create a Character: Move to point Action that moves the player to a new Marker on the other side of the lamppost (so that he'll have to visibly avoid it). What happens when that Action is run? Be sure to check both Pathfind? and Wait until finish?.
Did you mean you still can't move him after that? If so, check that the distance between the camera and the NavMesh still falls within the NavMesh ray length value in your Settings Manager.
Generally, only one object in the same space should be on the NavMesh. However, there should be some key difference between the section that's working vs the section that isn't.
Try replacing your own Settings Manager with that of the 3D Demo's: Demo_SettingsManager. If that makes no difference, you're going to have to PM me the scene file or something because we'll need to see exactly what's going on to resolve it. Graphical assets shouldn't be necessary - though include the Managers and Player prefab with the scene, and place them all in a .unitypackage file.