Hi!
I'm making a game wich relies heavily on the crafting menu. The thing is that when I put inventory items in the ingredient slots that are not related in any recipe, the ingredients go back to their inventory slots BUT they also remain in the ingredient slots until they are clicked. Once you click on them, the ingredient slots are cleared.
Why is this happening? Can this behaviour be modified?
Thanks for everything; this asset is bringing me closer to creating some nice little game ^^
Comments
Please provide as much detail as you can (screenshots if possible), so that we can succesfully recreate the issue.
As for the message, not currently, but I shall look into it. It may be possible to add an "ActionList on fail recipe" field, or some kind of custom event.
It's updated to the latest version. I am requiring the player to press the "create" button. It seems that what remains of the items in the ingredients list if the recipe is wrong is just the inventory sprite, not the actual item. Once you click on any item in the inventory again, the ingredient slots are cleared. It's a strange behaviour, but I could live with that.
Yes, something like an "actionlist on fail recipe" field would be awesome!
Thanks Chris!
Consider such an ActionList in for the next release. I suppose you could use an "actionlist on fail" to run an "Inventory: Crafting" Action to clear the recipe.