I've added some sound fx to my game, to give a beep when the player picks up an object. I'm using .wav files downloaded from the Asset Store. In the Object:Use list of actions, after 'Add object to Inventory' I've put an action 'Sound - Play One Shot - then selected the clip to play. This is added to all the objects in all the scenes. My problem is that in some of the scenes the sound plays perfectly, in others they play very quietly, and in other scenes they don't play at all. It's the same audio clip on each object. How can I fix this please?
Comments
It may be better to play your audio through a specific Sound object (using Sound: Play) so that you have complete control over the Sound / AudioSource Inspector properties.