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How to capture 'OnSpeechEnd' events...?

...if even that event exists that is. :-P

I'm in need of automatically running a PlayMaker FSM that stops the player character speaking animation (Spine skeleton), every time the PC subtitle disappears.

That means I'd need to have some kind of trigger that recognizes that event when it happens, so I can send an event to the mentioned FSM. But I'm searched in the manual and the API reference and I didn't found anything that I understand would help me.

So, is there some way to achieve this?

Thank you for your time!

Comments

  • I'm answering myself, because it seems I've found what I was looking for...:

    image

    I'm sorry for not realizing before. I'll leave this here to help others.

    Thanks!
  • However...

    Now that I think about it, it would be far more efficient to just capture a Player Talk End event and not checking if he's talking or not every frame...

    So my question remains, I suppose. :-P
  • There is: the OnStopSpeech event is called whenever a character stops speaking.

    Custom events are covered in the Manual's Section 12.10, as well as this tutorial.
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