From a custom script I place in two AC.GlobalVariables the Z and Y coordinates of an Object I pickup with a Raycast.
Once back in AC I want to compare these coordinates (float variables) against a number of GameObjects (Quads) to see if they are identical and if so do something.
I don't see any actionLists that could read the coordinates of existing on-scene objects.
Do you have any suggestion on how to do this.
Comments
float storedZValue = AC.GlobalVariables.GetFloatValue (2);
float storedYValue = AC.GlobalVariables.GetFloatValue (3);
Where 2 and 3 are example ID numbers of the Variables that store the Z and Y co-ordinates respectively.
My first suggestion still applies to your new explanation - a custom script could go through an array of objects (either defined manually or automatically generated e.g. by collecting all objects with a certain tag) and then compare each one's co-ordinates with the values stored as Global Variables.