Hi! I'm sure this has been asked before but i couldnt manage to find a thread so I'm creating my own.
I have a question on hotspot behavior.
My setup is "choose hotspot then interaction"
I'm also showing a hotspot texture thats set to display "only when highlighting"
Now.. I use hotspots with single use set to "Walk" where players move between cameras. The thing I would like to have is that on those specific hotspots there is no icon showing when highlighting.
I managed to achieve this by just removing the highlight object from the hotspot. However, this spams a warning to the debug which just doesnt feel very good..
"Cannot display correct Hotspot Icon alpha on toStartCam because it has no associated Highlight object."
Is there a way to get this behavior without the warning? Can i somehow supress the need for a highlight object somehow or is there a better way to create those single use clickable transitions between cameras?
Cheers!
Comments
An alternative way would be to define a Highlight, but also a Centre point (override) Transform for the Hotspot - if you place the latter out of view, the icon won't be seen.
Not sure what you mean by most people needs to see that message?
I didn't mean i wanted to ignore the message, just if there was a way to tell the hotspot that it won't need the highlight object.
I did do the centre point thing which worked fine. It just felt a bit like a nasty workaround