Hey, sorry if missed this answer anywhere, but does anyone know if there is way to keep unity from destroying my Unity UI Prefabs while loading a new scene via(switch:scene).
I tried adding donotdestroy() to the "_UI" but then it starts to collect all of the Scene UI.
Sorry for the Trouble, thanks in advance for any help.
unity Ver.5.6.1p4
AC 1.57a
Comments
However, it looks like there's an issue with Unity 5.6, that's causing objects placed in the _UI folder to disappear from the Hierarchy after a scene change. They should still be present in the actual game, however - are you experiencing otherwise?
I'll put out a fix in an update soon, but in the meantime just remove the "_UI" folder.