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Lip Sync callbacks / custom actions

Hi there,

I'm trying to make my robot talking by blinking his (mono) eye whenever he talks, instead of mapping a phoneme/facial movement to speech files. 

So, was thinking to solve this problem maybe there is a way to hook a callback into the lip sync system to activate a custom action instead of a phoneme.  That way you could perform any action you like while a character is talking.

Does anyone know of a way to do this natively within Adventure Creator?

This is the effect I'm talking about (just the mouth)


Any help would be much appreciated,.

Cheers,
Simon

Comments

  • The OnStartSpeech custom event sounds like your answer - see this tutorial.

    The Demo game's TinPot character actually uses another type of custom speaking effect in that his jaw is rotated according to the volume of his speech audio - see the included AutoLipSync script.  If your game uses speech audio, I imagine you could probably adapt it to use textures instead.
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