Hi there,
I'm trying to make my robot talking by blinking his (mono) eye whenever he talks, instead of mapping a phoneme/facial movement to speech files.
So, was thinking to solve this problem maybe there is a way to hook a callback into the lip sync system to activate a custom action instead of a phoneme. That way you could perform any action you like while a character is talking.
Does anyone know of a way to do this natively within Adventure Creator?
This is the effect I'm talking about (just the mouth)
Any help would be much appreciated,.
Cheers,
Simon
Comments
The Demo game's TinPot character actually uses another type of custom speaking effect in that his jaw is rotated according to the volume of his speech audio - see the included AutoLipSync script. If your game uses speech audio, I imagine you could probably adapt it to use textures instead.