Hi,
Two questions:
1. Is it possible to display the value of a variable on screen, in-game, without using coding?
2. I want to have a scene where the player has 15 minutes to try and complete it. I thought about making a variable and using 'wait' and 'increase by -1' actions to make a simple clock mechanism. The question is how do I display the clock to the player?
Is there a better way to approach this?
Thanks
Comments
2. Custom coding is always easier for specific tasks like this, however you could do it with a smart use of two Global Integer variables that represent minutes and seconds respectively. A backgound Cutscene could reduce the "seconds" by 1 every second, and when it reaches 0 sets itself to 60 and also reduces the "minutes" by 1. When "minutes" reaches 0, the timer is up.
The clock could then be represented in a Menu Label as:
Time left: [var:X]:[var:Y]
Where X and Y are the variable IDs for the minute and second variables.