I have a lot of dialog in my game. A lot of it is going to be recorded in different sessions at different times... Is there a way to flag or exclude already recorded lines from the Gather Text output. I'd hate to have to maunally check which lines are already recorded and which are now. It'd also help in making sure no lines slipped through the cracks during the recording process.
Comments
Fortunately, there is a script on the wiki that can auto-assign Resources files to your speech lines here: http://adventure-creator.wikia.com/wiki/Auto-assign_custom_speech_audio
I can certainly look into adding an option to filter by lines that have/don't have an associated audio file.