Hi,
There's an old post of 2015 in which someone confirms that fact, but I thought that something like that would have been addressed by now... but it's still the case as of today.
Is there a technical reason because that script doesn't save alpha values? I've just realized this and it represents a world of pain to change everything to make sure all sprites are saved correctly.
Thanks.
Comments
would be desirable to remove that check for a Sprite Renderer for the
Save color/alpha values? So we can check it or not, regardless.
I'm using Unity 5.5.3f1 and AC 1.56g atm. I'd like to avoid updates but
I could do it if needed, up to 1.58 maximum, as those changes in the
save system will break my implementation for sure.
Why, which platform are you building to? It may be difficult to adapt any changes you made, but it'd be a cleaner project for it. One of the changes the new system brings is the concept of delayed saving/loading, i.e. the file handling is now a background process that doesn't lock the game while it occurs.