In my 2.5D game I have a monitor positioned a little in perspective and I would like to play a screen saver on it.
I have already recorded a short screen saver movie.
I tried to use a 2D sprite and a 3D plane by shaping them on the screen and attaching them the Video Player component.
The movie is displayed but the sprite or the plane have irregular edges.
So I tried to use the sprite mask in the same way as the 2.5D demo and the picture is perfect but by attaching to it the Video Player component the movie will not be displayed.
Any suggestions?
Comments
I'd have thought, though, that you'd need to place a graphic (be it sprite or mesh) on top of the Video Player instead. Masking isn't supported for Video Players - and that's a Unity component as well.