Forum rules - please read before posting.

cInput

edited August 2014 in Engine development
is it possible to use cInput easily with adventure creator?

thanks

Comments

  • Not out-of-the-box, but going over the manual I shouldn't think it'd be too difficult.  You'd have to change some of AC's code, but all input is handled in one script: PlayerInput.cs.  Replacing any instances of Input.GetKey with cInput.GetKey (and the other equivalants, like GetButton) ought to do it.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.