When using the NPC follow action, the character is "walking" all the time, even if standing still after having reached it's Min/max distance. This mean the character is walking in place.
The character is setup with locomotion/mechanim and works nicely when used as "player" with it's idle pose.
Am I missing something?
I'm using onstart cutscene where I have the npc follow action.
The character follows my player around, but will not go to idle state.
Any direction would be much appreciated.
Comments
Please also share the exact settings used in your NPC follow Action.
Also:
Destination Accuracy is 0.8
My UI is not shown in Game mode anymore - I have changed all the respective managers to my own and it also seems like the NavMesh gets messed up. I have tried this before - is there a way to get around this so I don't have to re-work it?
I'm not sure how to get my UI back. In the inspector its "During gameplay" and not locked - wondering why it's not shown anymore.
What version were you previously using? If you keep AC regularly updated, then there are fewer upgrade changes each time, so fewer potential issues to deal with.
I can't think why the NavMesh would get un-baked, as AC doesn't access Unity's Navigation toolset - it just makes use of whatever the user has baked. Did you also upgrade your Unity version as well?
As for the UI, please post a new thread with full details including images of its Menu Manager, intended appearance, and Canvas prefab (if using Unity UI for it). Also: does it also stop displaying if you try it in a fresh scene (i.e. an empty one that has just been organised with the Scene Manager)?