Hi friends!
First of all, being my first post, I must congratulate Chris on his achievement. Thank you !
Second, I must ask for forgiveness if this is a silly question.
Third, I wanted to ask for advice on what I'm working on currently. I have build several scenes now, and in the story, a character goes away, then another character goes back to the same spots looking for him. When I switch, the character has the same dialogues on hotspots, like for example: "It's a chair", "It's the door", which is perfect. But when it comes to recording the voices for this characters, I was wondering if the speeches could retain the same number, since they are the same dialog, but be in a character folder. In other words, depending on what character the player is on, it pulls the audio from its folder. Sort of how it's done - as I understand - with the translated audios. Is that something possible? It would be a nice alternative to having a "check:player" on all the hotspots and create new dialogues, although being the same?
I think it could help a lot when it comes to a game where all characters need to walk around the same spots. I'm not a programmer, so I understand if this is silly or impossible
or non productive.
Thanks guys!!
Comments
I think generally users would want to have some variation in player lines anyway, even if e.g. "It's the door" can't be said too many different ways. I do understand your point, though.
It's not possible at the moment - and I can't say how feasible it would be to add - but I shall investigate it for you.