Hi,
Is there a way to ensure tat the talking animation ends as soon as the audio speech is finished? My animation seems to talk for a few extra frames each time?
See example video, animation itself and settings:
The mp3'd of audio are trimmed so there is no extra quiet sound to animate too?
Thanks
James
Comments
How are your characters animated? Without seeing subtitles, it's not possible to judge if the subtitles are also taking longer, or if it's purely animation-related. If you are using Sprites Unity Complex, check that you don't have Exit Time enabled in the Talk -> Idle transitions.
To remove text as soon as audio has finished, reduce the Display time factor (in the Speech Manager) to zero.
As the dialogue just doesn't show up at all?
https://www.dropbox.com/s/92tfj6qiodo282m/Screenshot%202018-08-29%2015.16.01.png?dl=0