I notice that if I try to duplicate an_Interaction or _Cutscene things do not go well as the actions appear irevocably tied together and changing the duplicate also alters the original.
Perhaps I have overlooked the guidance on this in the manual/tutorials?
I have some quite complex sequences of action and want to have similar actions occur with slight variances (for example player picks up one of a few similar objects and have each action lead to a similar response but with different outcomes).
The problem with this duplication has led me to wonder what I "should" be able to successfully duplicate and what I "should not". Anyone got a list of 'no-no' duplications?
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