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Issue with setting the PlayerStart transform

Hello,

I'm having an hard time positionning my player start in a 3d environnement.
It s like the coordinates of its transform are related to another origin.
For example : if i put a another object on a location, i get ( -538, 54,686) and with the playerstart i get (-14,-46,25) on the same location.
So i cant use "paste component values" to set up the player start and have to to it manually everytime.
I guess it s a silly issue, but i cant figure it out....
Have a nice day,

Comments

  • The Transform component displays relative co-ordinates.  If two objects are in the same place in the scene, but have different position values, then its because they have different parents with different positions of their own.

    Try moving your PlayerStart in the Hierarchy window so that it has no parent.  If it was previously using an AC "folder" object like _Navigation, check that you haven't moved its position - all folder objects should be at the origin (0,0,0).
  • Hello Chris,
    Thanks for your answer. Indeed it was a problem of setting the folder to the origin...
    Merry Christmas !
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