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AC 1.60.6 = No more zero turn speed to avoid turning... Why?? :-O

Hi there,

I'm using Sprites Unity for the only reason my characters are Spine skeletons, so they don't integrate with any built-in movement system in AC.

Thing is, to avoid them being turned when moving I've been using a zero turn speed until now.

But this...:

image

...royally screwed up my stuff and now I have this on screen:

image

Please, please, could you add an option to not do that? You can't take for granted that every one of us will want their characters being turned using AC character controllers! :P

Thank you.

Comments

  • All right, all right.  I'll change it so that a negative turn speed causes instant turning.

    In the meantime, you can disable it my commenting out line 1382 in Char.cs.
  • Thanks, he he!   ;)
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