Hi there,
I'm using Sprites Unity for the only reason my characters are Spine skeletons, so they don't integrate with any built-in movement system in AC.
Thing is, to avoid them being turned when moving I've been using a zero turn speed until now.
But this...:
...royally screwed up my stuff and now I have this on screen:
Please, please, could you add an option to not do that? You can't take for granted that every one of us will want their characters being turned using AC character controllers! :P
Thank you.
Comments
In the meantime, you can disable it my commenting out line 1382 in Char.cs.