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Object rotation changed after 1.38a update

edited September 2014 in Technical Q&A
Hi Chris,
the new update solved a lot of small issue and I'm very happy for that!
But I noticed a little problem with a rotation of an object. When I click on a hotspot, start an interaction that make this object rotate very quickly for 10/12 times: Object - Transform - Rotate - By - Vector: x=0 y=-10500 z=0
Before the update it spin and work correctly.
After the update, it spin a little and very slow and it stop without finish a rotation... 
What can I do? 
TX!

Comments

  • 1.38 uses a new method of rotating Moveable objects - it'll now rotate the object in the simplest manner.

    I'll do something about this in 1.39.
  • Hi Chris, so in 1.39 the rotation of moveable object will come back like before? Because I have some issue with already made rotations animations and I just wanna know if I have to fix them or if with the new update things will come back to "normality".
    Tx
  • It'll be optional - when rotating, there'll be a setting to rely on Euler rotation rather than Quaternion, which was the way it was done pre-1.38.
  • Perfect, tx!  :)>-
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