I'm using Direct Input for character movement. I want the back button to make the player walk backwards, versus the default behavior of turning around and moving forward.
I was able to get this working by editing PlayerMovement.cs. However it was a disaster.
What ended up working good for my game, is toggling between 'Tank Controls' and 'Relative To Camera'.
When the player is normally walking around, Relative to Camera works great. But when the player is in combat and the camera moves "over the shoulder", then Tank Controls work great.
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What ended up working good for my game, is toggling between 'Tank Controls' and 'Relative To Camera'.
When the player is normally walking around, Relative to Camera works great. But when the player is in combat and the camera moves "over the shoulder", then Tank Controls work great.