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When adding Unity's Post_processing Stack to Cam, it turns black?

Hi,
When I add Unity's Post-Processing Stack to my main cam, the game view turns black.
I have added a fade texture to the cam that is white - when that is active, the game view is solid white, when turned off, the game view is solid black.
Is it there a way to get it to work?
Pretty sure it's just me who have missed something :)
Any direction would be much appreciated!
Cheers, 
B

Comments

  • AC and Unity version numbers, please.  Are you using the beta PostProcessing v2?

    What happens if you unset the MainCamera's Fade texture?  If the texture is showing at all times, it may be that it's faded out.  Try using a Camera: Fade Action to force an instant fade-in.
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