Hi,
When I add Unity's Post-Processing Stack to my main cam, the game view turns black.
I have added a fade texture to the cam that is white - when that is active, the game view is solid white, when turned off, the game view is solid black.
Is it there a way to get it to work?
Pretty sure it's just me who have missed something
Any direction would be much appreciated!
Cheers,
B
Comments
What happens if you unset the MainCamera's Fade texture? If the texture is showing at all times, it may be that it's faded out. Try using a Camera: Fade Action to force an instant fade-in.