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Player Collider is blocking scene hotspots


I've encountered the following bug in my game and I wonder if you have an idea how to solve this because it's weird I didn't see it before. 
When my player character walks around I click on a hotspot and he walks towards the object, but sometimes he stands in front of the object hotspot and if you had another thing to do with it, the player collider blocks the interaction with the hotspot, for it to work again you need to make the character walk a few steps to the side and then click again on the hotspot. Is there a way to make the collision invisible for the mouse or something? 
Thanks.

Comments

  • Place the Player on the Ignore Raycast layer.

    By default, the Default layer will block raycasts to Hotspots - which you can use to your advantage to prevent Hotspots being "visible" on the other side of walls etc.
  • Thanks Chris, we changed the player layer and worked perfect. 
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