Music and Sound FX begin before the scene loads, far louder than it should be, before settling on the correct sound fx and music levels, when the scene actually loads. I wonder if this is causing the scene to take longer to load too?
Using latest Unity, latest AC.
My music and sound effects and music are all allocated correctly as shown here:
https://www.dropbox.com/sh/jlatbnyhp4f2cad/AADk9WuNSc-8tSbpzraCchbAa?dl=0Any thoughts as to why this is happening?
Comments
To prevent this, you should instead uncheck this and play them through AC via the Sound: Play Action.
Also know that Ambience sounds can be played via a dedicated Sound: Play ambience Action, similar to Sound: Play music. Moving ambience sounds (e.g. "Play Room Background"?) to this method will help reduce the number of AudioSources in your scene. The initalisation of AudioSources does indeed contribute to load times - but this is a Unity aspect, and not related to AC.
Music / Ambient sounds will also survive scene changes unless you specifically stop them.