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Loop animation for a certain amount of seconds?

Hey
I'm trying to create an action list for dancing animations, where there's a random chance an NPC will start dancing for a certain amount of seconds, or will walk somewhere else. The animation is looped in the animation settings, but is it possible to make it loop for, say, 10 seconds and then it moves on to the next action? Instead of just once or infinitely? 

Thanks!

Comments

  • Use an ActionList: Run in parallel Action before the Character: Animate, and give it 2 output sockets.  The first animates the character looping, the second is an Engine: Wait Action of 10s.  You can then make whatever changes you need to the character afterwards.
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