Hello, I was wondering if it seems possible to make a simulation retail game where npc buy things and you have to stock up, hire/fire employees interact with customers etc.. with adventure creator. TY.
It may be possible if you use a lot of variables and custom Actions to manage things, but it'd be going against the design intent behind AC. While AC can certainly be extended for other gameplay modes, it's made with traditional adventure games in mind. It would not be best-suited for a strategy / simulation game, and I'd recommend you instead rely on an asset more geared for that style of game in mind.
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It may be possible if you use a lot of variables and custom Actions to manage things, but it'd be going against the design intent behind AC. While AC can certainly be extended for other gameplay modes, it's made with traditional adventure games in mind. It would not be best-suited for a strategy / simulation game, and I'd recommend you instead rely on an asset more geared for that style of game in mind.