I have an issue where when the player looks around moves.. the standard operating mouse cursor is still appearing and is not hidden/locked within the game's window.. Any ideas? I am working on a first person game in which the cursor is locked center screen.. but can be used for inventory.
https://gamejolt.com/games/Pilgrim/340280
Comments
Is there a default sensitivity that works pretty well across most systems for the first person controls with mouse or gamepad?
I am thinking of getting UFPS to integrate with adventure creator in hopes that might sorta fix the issue plus help the over all movement/feel of looking around/controlling in first person. But it seems like i should have been using that to start with my game rather than importing after the fact as it says in the manual you should import it first and then adventure creator and that as well may need some custom scripting depending on my game.
I guess ultimately I need to look into all this more and learn more. Think I am in over my head here as an artist trying to make something. Thanks for your responses Chris as usual!
I do get what people are meaning when they say "drunk" or "slow" as i do think its a little weird.. but its really not so bad on my system, but maybe i am the weird one..
Anyway I can convince you to download and give my game a go and see what you think may fix the player controls/looking around? Haha.. If anyone else has used a different player controller prefab other than the default one for adventure creator and has some tips on how to get it working that may also help!
https://gamejolt.com/games/Pilgrim/340280
Guess I'll keep trying to tweak the settings of the controller. A lot of it seems to be that its almost as if its on an anchor or pivot or something.. just ultimately i think the first person setup within adventure creator is maybe just a sort of temporary quick thing that was made & not really meant to be all that great... (don't get me wrong it's workable.. but I think I definitely made it worse some how.. haha)
I'd love if someone developing a first person game with the standard adventure creator first person player controller could suggest some settings that worked better/well for them. Or if someone could make a tutorial or at least a pretty thorough guide as to how to add in the unity first person controller instead of the adventure creator one!
Agreed that spending $75 on UFPS probably unneeded expensive just for the player controller.. especially since seems like knowing me I'll prob break the entire game if i was to try to add that in after the fact now as seems I should have loaded a UFPS controller first before starting making the game.. =(.. seems it can be done after, but i am too afraid.. and then well.. starting over from scratch not really an option I want to tackle.. haha.. Ultimately as per usual.. it all just comes down to me wishing I knew how to program or knew someone that would be willing to write me up a new player controller.
Thanks for advice as far as software to hardware..I had this weird issue when switching to hardware where the game cursor got resized weird and then also would wobble and move around as you moved the mouse to move/look.. it was locked to center screen but it would move and do weird stuff! So unfortunately switching from software to hardware for the cursor sort of out the window since not sure what's up with that for me! Did come across someone else with that issue, but the thing that fixed it was switching to UFPS player controller.. so.. hmmmphh.. Maybe i need to update unity and adventure creator.. i mean i know i need to, but again hesitant as i am just an art boy who barely managed to get this game put together.. altho i did back up the game.. so maybe I could without too much fear of breaking everything when updating..
Thanks for your kind words about the game. It helps me feel a bit better! Haha.. i erased a couple comments from people that were just asinine! Then checked out the games they had released and couldn't help but feel if they are saying this stuff about my game & giving it a 2.. then i should probably rate their game a 0 if i was to go off judging things by their judgements.. Of course I didn't.. but I sure was tempted! Some of it is people not reading the description/notes.. some of it is people not knowing what a game like Myst even is.. or have never really played an adventure game.. some of it is bugs just honestly causing issues.. & some of it i think is jealousy and some of it is just plain ol' jerks!
I really want to continue this game, but really need to get past the issues with the player controller/cursor first! It's frustrating!
The following settings work OK for me:
First Person Cam:
Freelook sensitivity: 13, 13
Settings Manager:
Free-aim acceleration: 30
CursorHorizontal / CursorVertical inputs:
Gravity: 0
Dead: 0
Sensitivity: 0.05
An integration script the First Person Controller that @HarryOminous mentioned can be found here:
https://adventure-creator.wikia.com/wiki/Unity_First_Person_Controller_integration
Yea the mac build is all over weird.. That's a new one! Other people had it crash immediately and/or go to credits (but like a faded unreadable credits) after completing the music puzzle.. or the video animations wouldn't play.. or various other issues.. Or mouse look worked, but was wonky.. but thats the first I've heard of no free-aim on Mac! Maybe since I am using software instead of hardware cursor? I really shouldn't even have Mac and Linux builds on there honestly.. I just did Linux since one of the team members had no other way of seeing what he helped with.. Then I felt compelled to do Mac too.. and well.. with no way for me to test especially for a jam it was a mistake I should prob just delete both. You were only the 2nd person to download that Mac version I had uploaded 0.1.5.. I've deleted it now. haha
Yeah.. I am using an older version of adventure creator & unity.. so a lot of my problems may very well be because of that very fact. AC 1.59e & Unity 5.6.0f3
I just uploaded a new build for Windows with freelook at 11,11 and changed free-aim acceleration to 30 just by coincidence. We will see.. haha.. runs from start to finish for me with no standard operating system mouse cursor overlaying the game crosshair/cursor and movement is improved for me, but it never really was an issue for my computer in the first place.. where others said it was slow or mouse cursor showing up or both.. and one person tell me on win10 it was just crashing left and right with no particular rhyme or reason.. this may have happened to more than just that one person.. but of course not everyone takes the time to report these things..
I'll do some experiments with different resolutions between a few couple computers and see if i can find any correlation.
It's weird that mac couldnt even freelook and while Linux could freelook it was impossible for linux players to turn all the way around smoothly.. I still need a video capture to understand that one because they said "If you keep the mouse within the game window it doesn't cause a problem" but then when i asked if the mouse cursor was going outside their play window still when they go to look behind them or just all together.. the response I got was "its hard to explain, but no the mouse isnt leaving the play window.. I just can't turn around or look behind me without it causing issues" I then sent a vid of me looking around in circles in-game "so you can't do this?" and the response was "Nope!"