One thing I really like in AC is the ability (comparatively new I think) to synchronise blendshape expressions with the [expression:xxx] token. It really adds life to the characters with minimal effort (I'm a big fan of minimal effort)
I don't know how easy it would be to implement, but I'd find it really handy to be able to assign multiple blendshapes with different weights to each expression, in order to create some subtle variations
For example, the model I'm currently using for the Player character has both an "Angry" and a "Scared" blendshape. As things stand I can only create corresponding "Angry" and "Scared" expressions, each of which is 100% of the appropriate blendshape
However it would be cool to be able to create, for instance, a new "Scangry" expression (a bit scared, but a bit angry too, "grrrr, you pesky zombies, get offa my lawn!"), comprising, say, 50% of each
If you did decide to implement this then the total of all the used blendshapes should be able go over 100% for any one expression, as the user might want to combine, for example, BrowsUp=75% + SmileLeft=75% + WinkRight=100%, or whatever
No biggie if you don't feel it would be worth while implementing, as the existing mechanism is already pretty neat as it stands, but no harm in asking
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